PREY - Talos I Bridge

As an environment artist, I focused on polishing the Command Center area of the Talos I Bridge, integrating outsourced artwork and kitbashing the walls, floors, stairs and curved consoles from existing assets and materials. I also worked on the birthday surprise in the briefing room and some of the endgame content on the bridge. Phi Nguyen and Bryan Shannon were the primary environment artists who contributed to this level, John Fuhrer was the architect and Steve Powers was the designer.