PREY - Psychotronics

I worked as both a level architect and environment artist for the Psychotronics level of Prey. As an architect I blocked out the level with the designer which was then handed off to the environment team to finish. Shawn Elliott was the level designer and Larry Vallely took over as architect as I swapped to an environment role. William Hewitt and Bryan Shannon both provided environment art support and Jim Magill did the final level lighting.